Android SDK platform tools:
The Android SDK contains the modular packages that the users can easily download by using the Android SDK manager. For instance, if the SDK tools are improved or the newest version is released in the Android platform, you can utilize the SDK manager to speedily download it to suit you. In the adding of the platforms and packages, there are several steps given, and you can follow these simple steps.
3Download Android SDK Platform Tools: –
What’s fresh?
Download and install Genymotion Desktop for Windows, Mac or Linux and enjoy the latest Android versions on your machine. To start the SDK Manager in Visual Studio for Mac, click Tools SDK Manager. The Android SDK Manager opens in the Preferences window, which contains three tabs, Platforms, Tools, and Locations. The tabs of the Android SDK Manager are described in the following sections. Apr 19, 2019. May 01, 2019.
- The command-line features of the apk analyzers have inserted in the tools/bin/APKAnalyser. It provides the same sort of features as the APK analyzer in the android studio. It can also be used in the build/CI servers and scripts for finding size regressions, creating reports and many more.
- The Android plugin will no longer utilize the proguard rules files in the tools for the Gradle.
- When you have created an AVD with the use of manager, it is not needed to specify—tag if the package is particularly given. The package may contain an only image as same as all the images found in Google.
There are still many other packages used for the Android SDK. The following points will describe the essential packages available and where can you find them if you have a wish to use them.
How to Download the SDK platform tools?
You will be able to download the ADB and Fastboot which are the Android SDK tools from Google officially, or you can check the direct download links below. Many of the users of Android have utilized ADB and fastboot and some other kits in their Android mobiles.
If you want to Flash or Unlock the bootloader of your Android device, these Android SDK tools come into the play. Usually to install the ADB or the fastboot you can download the Android SDK which can be found on the Android studio. This you can set up in your pc. For that, you have to download the whole tool kit which will in size 1GB.
At the moment there is a Minimal ADB and Fastboot tools made by the developers. However, It is for most of the time the best option to download them from a trustworthy source. The updated ADB and fastboot is downloadable in the windows, Mac and Linux. They can be found in the zip package which you can download and take it from the computer easily. The size is about 10MB. The smallest of the command lines can be measured as 200MB in size. You do not require all of it if you want to do the ADB and fastboot functions on your mobile.
You should not trust the third party ADB and fastboot files and toolkit because they may not be reliable. They can be malicious. When there are many new versions released, the old versions may become unsuitable for the phone you use. So always stick with the latest version of the Android SDK Platform toolkit.
Download Android SDK Platform Tools: –
- For Windows:
![Download Download](/uploads/1/2/6/8/126856812/481675001.png)
[su_button url=”https://dl.google.com/android/repository/platform-tools-latest-windows.zip” target=”blank” style=”ghost” background=”#004dcf” color=”#ca2323″ size=”5″ center=”yes” icon=”icon: download” icon_color=”#030000″ rel=”nofollow” title=”android SDK platform tools windows”]Download SDK Platform Tools For Windows[/su_button]
- For Mac:
[su_button url=”https://dl.google.com/android/repository/platform-tools-latest-darwin.zip” target=”blank” style=”ghost” background=”#004dcf” color=”#ca2323″ size=”5″ center=”yes” icon=”icon: download” icon_color=”#030000″ rel=”nofollow” title=”android sdk platform tools mac”]Download SDK Platform Tools For MAC[/su_button]
- For Linux:
[su_button url=”https://dl.google.com/android/repository/platform-tools-latest-darwin.zip” target=”blank” style=”ghost” background=”#004dcf” color=”#ca2323″ size=”5″ center=”yes” icon=”icon: download” icon_color=”#030000″ rel=”nofollow” title=”android sdk platform tools linux”]Download SDK Platform Tools For Linux[/su_button]
How to Setup ADB and FastBoot For Flashing and Executing ADB Commands:
- Download the SDK Platform tools on your PC from the above given link. Once done, Extract the .zip file to your preferred location.
- Now, Go to the Extracted Folder and Open Command Prompt Window by pressing the Shift Key + Mouse Right Click together to Execute the ADB commands. (Refer the image below).
- Once you open the Command Prompt, You can check your device whether it is connected to your PC or not by executing the following command.
If your device address shows in the Command Prompt, then, you’ve been successfully connected. Otherwise, Try installing the required drivers of your phone on the PC and Reconnect your device and follow the same procedure.
Also, See How to Install ADB and FastBoot on Windows PC
Available packages:
- The SDK tool:
This tool contains the other equipment which is necessary to develop an app. it is also used for debugging purposes and testing tools. When downloading the SDK package, you can try to download the new version of it. If you have downloaded the package recently, then it would be the latest package. Keeping your SDK package updated for better performance is essential. You can always ensure that there is an updated version or latest updates available to this package. Other than tools for app developing there are many other uses of it.
- The platform tools of SDK
They are platform independent tools which are also used for debugging and app development purposes. These tools which are available in these platforms are great to use for your Android platform. They are also supportable for the new features available with your Android platform. There are so many other utilities which come handy with these SDK packages. You can explore more of its uses and benefits if you install it. They can also be updated to a new platform. These SDK platform tools are compatible with older version devices also. For a new SDK platform, the latest version of these tools is necessary.
Documentation:
It is the offline copies of the Android platform and its documentation.
- SDK platform
A separate SDK platform is available for each of the Android platforms and the various other versions of the Android device. You can always choose one which is compatible with your Android platform. It contains an Android library which as the jar files. If you want to build an Android app first, you may have to specify an SDK platform to work on that target.
- System images
There are different and tons of system images available for every platform versions. A system image is needed for the Android emulator to work. The built app should be tested on the latest Android system version. Using the images in the newest system is excellent.
- Android SDK sources
While the debugging process of your app the Android platform sources code is needed. A copy of it will be enough to complete the debugging process.
- SDK samples
There are various sample apps available for you to check with your Android platform. The Android app code can be found out through many sources. You can see all the demos related to it. There are not only big demos, but small demos are also available.
- Android support
A library can be useful to you to use the powerful APIs available. You can use it even if it is not available in the standard platform. The library which supports the API can make Android versions compatible by creating a swipeable users interface.
- Google play billing
Static libraries are available which allow the billing services of the Google play app. They also allow the sample apps.
- License verification
Static libraries are provided to get your app the license and verification with the help of Google play app.
These are some of the Android SDK platform tools which you can use. If you liked this article, then don’t forget to share it with your friends. Also, If you face any issues regarding installation process or other similar problems, drop your query in the comment section below. I will reply as soon as possible. To keep yourself updated with our latest technology news stuff. Follow us on Facebook, Twitter, and Telegram.
Android Sdk Download Windows 10
Related Articles:
Source: Android Studio Developers
- Get the Flutter SDK
- iOS setup
- Android setup
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter depends on these command-line tools being availablein your environment.
bash
curl
git
2.xmkdir
rm
unzip
which
zip
Get the Flutter SDK
- Download the following installation bundle to get the lateststable release of the Flutter SDK:For other release channels, and older builds,see the SDK archive page.
- Extract the file in the desired location, for example:If you don’t want to install a fixed version of the installation bundle, you can skip steps 1 and 2. Instead, get the source code from the Flutter repoon GitHub with the following command:You can also change branches or tags as needed.For example, to get just the stable version:
- Add the
flutter
tool to your path:This command sets yourPATH
variable for thecurrent terminal window only.To permanently add Flutter to your path, seeUpdate your path. - Optionally, pre-download development binaries: 2008 ford escape repair manual free download.The
flutter
tool downloads platform-specific development binaries asneeded. For scenarios where pre-downloading these artifacts is preferable(for example, in hermetic build environments,or with intermittent network availability), iOSand Android binaries can be downloaded ahead of time by running:For additional download options, seeflutter help precache
.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the
-v
flag):This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example: https://prinmocan.hatenablog.com/entry/2020/11/22/160410.
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the
flutter doctor
command again to verify that you’ve set everything up correctly.Warning: The
flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.Flutter tool analytics are not sent on the very first run. To disable reporting, type
flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You’ll probably want to update this variable permanently,so you can run
flutter
commands in any terminal session.The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rc
file for your shell.Typingecho $SHELL
in your Terminal tells youwhich shell you’re using.If you’re using Bash,edit$HOME/.bash_profile
or$HOME/.bashrc
.If you’re using Z shell, edit$HOME/.zshrc
.If you’re using a different shell, the file pathand filename will be different on your machine. - Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]
to bethe path where you cloned Flutter’s git repo: - Run
source $HOME/.<rc file>
to refresh the current window,or open a new terminal window toautomatically source the file. - Verify that the
flutter/bin
directoryis now in your PATH by running:Verify that theflutter
command is available by running:
Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the
dart
command alongside the flutter
command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve downloaded the Dart SDK separately, make sure that the Flutter version of dart
is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter
and dart
commands originate from the same bin
directory and are therefore compatible. (Some versions of Windows support a similar where
command.)As shown above, the two commands don’t come from the same
bin
directory. Update your path to use commands from /path-to-flutter-sdk/bin
before commands from /usr/local/bin
(in this case). After updating your shell for the change to take effect, running the which
or where
command again should show that the flutter
and dart
commands now come from the same directory.To learn more about the
dart
command, run dart -h
from the command line, or see the dart tool page.Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
- Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -license
from the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you’ll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
- On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator’s Hardware > Device menu.
- Depending on your development machine’s screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer’s resolution is high enough.
- If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window > Scale menu.
Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
- Create a new Flutter app by running the following from thecommand line:
- A
my_app
directory is created, containing Flutter’s starter app.Enter this directory: - To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou’ll need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager.
- You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:Note: The default version of Ruby requires
sudo
to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run withoutsudo
. - Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspace
in a terminalwindow from your Flutter project directory. - Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runner
project in the left navigation panel. - In the
Runner
target settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
- The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trust
in the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate.For first time users, you may need to selectGeneral > Profiles > Device Management instead. - If automatic signing fails in Xcode, verify that the project’sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
- Start your app by running
flutter run
or clicking the Run button in Xcode.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Set up your Android device
Cloudberry backup free. To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradb
tool is based. If you want Flutter to use a different installationof the Android SDK, you must set theANDROID_SDK_ROOT
environmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your machine.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
- Verify the AVD configuration is correct, and select Finish.For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Android Sdk For Mac
Web setup
Mac Install Android Sdk
Flutter has early support for building web applications using the
beta
channel of Flutter. To add support for web development, followthese instructions when you’ve completed the setup above.Next step
Android Sdk 64 Bit Windows
Set up your preferred editor.